

That was one of the promises of VR according to advocates and manufacturers, right? It was a means, like the Nintendo Wii before it, to both play and exercise.

Playing brief stints of more strenuous VR games had been similarly satisfying, so I figured I’d get a lot out of something like Beat Saber, which was purportedly both addictive and strenuous. I knew my experiences in VR had felt good, and that I found moving around in those spaces interesting.

I'm not as healthy or as mobile as I want to be, and I've struggled my entire life to find ways to exercise that feel good enough to be part of a sustainable routine. This was a ploy to get myself to exercise. Let me explain: I bought Beat Saber, and the Oculus Quest that I'm playing it on, for a very specific purpose.
